How long do orders last valkyria chronicles




















Release Date. In Ghostbusters: Afterlife, when a single mom and her two kids arrive in a small town, they begin to discover their connection to the original ghostbusters and the secret legacy their grandfather left behind.

It is written by Gil Kenan and Jason Reitman. Gilbert, and Jason Cloth. Ghostbusters: Afterlife arrives in theaters on November 19, In Partnership with Wal-Mart. Table of Contents. Outskirts of Bruhl 2. They seem to be about as useful as scouts who can't run nearly as far. Showing 1 - 6 of 6 comments. Orders last for the duration of the turn they are given in, AND of the enemy turn following it.

And with boosted AT damage from orders they can destroy enemy tanks by shooting at their radiator. Also when elited reaching level 11 they get flamethrowers besides their SMGs, which are extremely useful for defeating crouching enemies in trenches, grass or behind sandbags without having to blow them out of cover first.

Coppermantis View Profile View Posts. I don't know about the first question, but for the second one, they have much higher health and defense than scouts, making them excellent for charging into enemy fire and closing in on an enemy. At higher levels, they unlock flamethrowers which make short work of enemies in cover.

Furthermore, they do more damage than scouts, although this depends on the specific weapon equipped. A shocktrooper with a good gun and the damage boost order can destroy a tank with a radiator hit if a lancer is unavailable.

Damage boost may not even be necessary on lighter or wounded tanks. Orders last one turn which include the enemy phase as there are evasion orders not as useful if it's on your turn but it does help dodge counter attacks, mainly effective during enemy turn. If you're going for A ranks, shocktroopers are not that useful since scouts are basically the best class for A ranks. The boosts are for that turn aim, power, evade, potential heighten. Have not used many others besides those. User Info: Bunnywunny.

Wait, wut? Scouts taking out tanks? I just got the demolition order, but I haven't used it yet. Are you telling me a scout with demo can snipe out a tank? I presume by hitting the radiator My favorite class just got even more favoriter. User Info: azrael Yeah, they can still only do damage on the Radiator.

It's just a lot more damage with Damage or Demolition. Generally you only need to use Damage. Demolition is just overkill. Set him on fire and he's warm for the rest of his life. User Info: Lebowski1. Unless you want to take out multiple tanks, and don't have enough CP to move all the characters for your team attack. Or you just don't want to move that many troops all the way over there in order to take out one tank. Or it's an "oh crap" moment where that tank needs to die NOW, and the only person in place to kill it is a lone Scout.

Or you just want to play the game your own way, finding out things for yourself, and not be directed according to the whims of some guy on the internet. Another question, do orders and potentials stack? User Info: DuneMan. Though as you use certain Orders it will gray-out others for that turn. You can see the effect even without Orders as some units have multiple Potentials in a certain area, usually stuff that boosts their attack power.

Also, like someone else said, with one Order you can have a Scout take out multiple tanks that turn.



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